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Historical game collection
M2080  
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Collection Details
 
Table of contents What's This?
  • Content Description
  • Preferred Citation
  • Immediate Source of Acquisition
  • Conditions Governing Access
  • Conditions Governing Use

  • Language of Material: English
    Contributing Institution: Department of Special Collections and University Archives
    Title: Historical game collection
    Identifier/Call Number: M2080
    Physical Description: 5 Linear Feet (10 boxes)
    Date (inclusive): 1982-2009
    Abstract: Collection of video games, including games made by Sega, Nintendo, Atari, and others.

    Content Description

    A collection of historical games and software. Includes video games and software for the Sega Genesis 32X, Sega Master System, Nintendo Super Famicom, Sega Saturn (NTSC-J), Nintendo Dsi (NTSC-U/C), Nintendo Family Computer, Atari 5200 Super System, various computer systems, and more. Most of the games and software are accompanied by their packaging and/or user manuals. A few games are preview copies. The collection also includes a few press kits.
    The games have been listed as new accessions are added and are not in any particular order. Furthur accruals are expected.

    Preferred Citation

    [identification of item], Historical game collection (M2080). Dept. of Special Collections and University Archives, Stanford University Libraries, Stanford, Calif.

    Immediate Source of Acquisition

    Purchased; 2015-2017. Accessions 2015-080, 2016-002, 2016-003, 2016-014, 2016-097, 2016-121, 2016-122 and 2017-206.

    Conditions Governing Access

    Open for research. Games are not available for playing, but the media and accompanying materials may be examined for research purposes. Note that material must be requested at least 36 hours in advance of intended use.

    Conditions Governing Use

    While Special Collections is the owner of the physical and digital items, permission to examine collection materials is not an authorization to publish. These materials are made available for use in research, teaching, and private study. Any transmission or reproduction beyond that allowed by fair use requires permission from the owners of rights, heir(s) or assigns.

    Subjects and Indexing Terms

    Computer games -- History.