Guide to the History of Computer Game Design Records
Note
Records
Spring 2001 Assignment 1 Game Reviews
Winter 2001 Game Paper Archives
Agnich, Michael - Sojourn
Albert, Eric – SimCity Classic: History and Review
Barnett, Joseph – Mega Man II
Barrett, Ryan – Supspace Review
Brown, Todd – Super Mario Kart
Bruner, Christopher – Chrono Trigger review
Chan, Eric – Marathon: Game Review
Chang, Michael – Street Fighter II: The Original Warrior
Chao, Clifford – Game Review: Tekken 2
Chopra, Niti – The Legend of Zelda
Chu, Patricia (Sha Sha) – Review: King's Quest: Quest for the Crown
Cretan, Aram – Wolfenstein 3D: the first game that ever made my pulse race
Dorie, Tony – Super Mario Bros. 3
Driscoll, Adam - Marathon
Fan, James – Chrono Trigger
Fang, Nicholas – Game Review: Betrayal at Krondor
Hu, Yu Ping – Game Review: Wipeout
Huang, Po-Wen Joseph – Review of Lemmings
Jiricek, Aaron – Diablo: A Game Review
Kochenderfer, Mykel – Sierra Online's Conquest of the Longbow: The Legend of Robin Hood
Kolich, Thomas – Review of Street Fighter II Turbo: Hyper Fighting
Kuo, Andy – Game Review: Archon
Lee, Catherine – Companions of Xanth
Liao, Erick – Ogre Battle Review
Lo, Vincent – Resident Evil: A Survival Horror Game from Capcom
Low, Gek Siong – Review of Final Fantasy IV
Lucas, Christopher – Sonig the Hedgehog
Mancuso, Jeffrey – Review of TEMCO Super Bowl
McCune, Douglas – Captain Skyhawk
Meza, Gabriel – Warcraft II: Tides of Darkness – Success of Real-Time Strategy Multi-Player Game Online
Montgomery, Chris – Super Mario Brothers
Movius, Brennan – Joining the Evil Galactic Empire – A Review of Star Wars: Tie Fighter
Nguyen, Huy - Zaxxon
Nycum, Becca – Have you been Trasized
Ong, Alicia – Game Review of Roberta Williams' Phantasmagoria
Palmer, Brian – Game Review: Sid Meier's Civilization
Patnode, Rene – Who Needs Marion?
Perkins, Andy – Game Review: Full Throttle
Perry, Todd – Review of Dragon Warrior (The Original) for NES
Schaeffer, Geoff – Mega Man 2
Shen, Walter – Chrono Trigger
Staley, Storm – The Annelid Menace (The Worms Attack)
Stephenson, Scott – Zork: The Great Underground Empire
Sylvis, Sean – Game Review: Wolfenstein 3D – Influencing a New Genre
Tan, Richard – Street Fighter II
Tannaci, John – Goddard in Victorious
Tejada, Zoiner – Blade Runner
Tong, Mark – Pole Position (1982)
Tsang, Audrey – Nancy Drew: Message in a Haunted Mansion – An Investigation into Girl Games
Waddell, Matt – The Legend of Zelda: Where it all began
Spring 2001 Assignment 2 Case Histories:
Barrett, Ryan – Interactive Music in Computer and Video Games
Brown, Todd – Why in the World in Carmen Sandiego a Success?
Chan, Eric – The Driving Technology Behind Quake III: Arena
Chang, Michael – Half-Life Everywhere!
Chao, Clifford – Case History: Final Fantasy Series
Chopra, Nitin – Super Mario Bros. Heritage
Dorie, Tony – LucasArts and Lucasfilm: A Good Deal for All Involved
Driscol, Adam – Myth: The Beaten Path Less Traveled by Bungie
Fang, Nicholas – Battlecruiser: When Good Intentions Go Bad
Hennings, Nathan – Mario Mania: A Case Study of the Mario Culture
Hu, Yu Ping – Case History: The Star Control Games
Huang, Po-Wen Joseph – From Populous to Dungeon Keeper: A Tale of God Games
Jones, Ryan – Quake: 3D is Just the Beginning
Kochenderfer, Mykel – Jones in the Fast Lane – A Case History in Computer Game Design
Kuo, Andy – A (very) brief history of cheating [Cheating in Diablo and Diablo II]
Lee, Catherine – Tomb Raider
Lee, Jared – The Dune Series
Lo, Vincent – The Rise and Fall of Street Fighter II
Low, Gek – Coming to American: The making of Final Fantasy VII and how Squaresoft conquered the RPG market
Lynskey, Chris – Leisure Suit Larry
Mancuso, Stephen – Case Study of Westwood Studios
Ong, Alicia – The Religions behind Final Fantasy
Ory, Jeb – KOEI's Romance of the Three Kingdoms: A Titan in Japan, A Tit-Mouse in the US
Patnode, Rene – Id as Super-Ego: the Creation of Duke Nukem 3D
Samberg, Joshua – Case History: Pac Man
Shen, Walter – Pokemon: The Games Behind the Phenomenon and Phenomenon Behind the Games
Stephenson, Scott – Civilization: Sid Meier's Legacy
Sylvis, Sean – Case History: Historical Perspective on the Legend of Zelda
Tannaci, John – Mortal Kombat: Flawless Victory?
Tejada, Zoiner – The History of Tex Murphy
Tong, Mark – Side Scrollers: A Planar Odyssey
Tsang, Audrey – A True Revolution: Case History of the Design of Dance Dance Revolution
Waddell, Matt – Case History: Where in the World is Carmen Sandiego? "A Mystery Exploration Game"
Winter 2002 Assignment Case Histories:
Winter 2002 Game Paper Archives [incorrectly labeled "Spring"] (1 CD-rom)
Acholonu, Ogochi – Oregon Trail and the Evolution of Educational Games
Adam, Stephane – History Has Never Been so Addictive: The Legacy of Sid Meier and the Civilization Series
Ansari, Nariman – Nintendo's Legacy of Sequel Supremacy: A Case Study of Super Smash Bros.
Chan, Albert – Headshot! An In-Depth Analysis of the Success of Counter-Strike as a Team-Oriented First Person Shooter and Its Effects on Video Game Culture Around the World
Chang, Jeffrey – The Fantasy is Never Final: A Case Study on Squaresoft's Design, Licensing, Business and Success with the Final Fantasy Franchise
Chen, Patrick – Shigeru Miyamoto: Game Designer
Chou, jim – Case History of the King's Quest Series
Chun, Michelle – Squaresoft: What's Behind the Hype?
Davis, Galen – Game Noir A Case History of LucasArts' Grim Fandango
Dious, Kevin – Why John madden Football Hs Been Such a Success
Douglas, Aaron – Sound of Music: The Form, Function and History in Video Games
Douglass, Heather – Adventure Gaming: Where has the Quest Gone?
Ehrenreich, Ryan – Legend of the Red Dragon
Fernancez, Rachelle – The Mysterious Laura Croft: Digibimbo vs. Digiheroine
Guillams, Steven – Online Role-Playing Games: There is Nothing New Under the Sun
Gunday, Honor – Dope Wars and PDA's The Technophile Drug Dealers Have Finally Found their Platform
Han, Kang Hyun – Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge
Hao, Eilene – Metal Gear Solid: An Example of What Game Design Should Be
Hensley, Ross – Ancient Domains of Mystery and Rougelike Games
Hwang, Justin – Maximum Convergence
Ji, Jia – Where Have All the Adventure Games Gone?
Keh, David – Westwood: The Building of a Legacy
Kjono, Sandra – The Technological and Business Tactics that Lead to Starcraft's Success
Kodiak, Michael – drafting a World Understanding the Preeminence of Warcraft in the Real Time Strategy Game
Koelman, Onno – the Legend of Zelda: Ocarina of Time-Timely Flagship for the N64
Lai, Peter – Fallout: Rebirth through Nuclear Holocaust
Lam, Felix – Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation
Larson, Peder – Command and Conquer
Lin, Ruth – Huffin' and Puffin': Can Exercise Games Make the Finish Line?
Liu, David – A Case History of the Success of Dance Dance Revolution in the United States
Lopez, Jasmine – Graphics in Adventure Games
McCunniff-Reid, Andrew – On the Trail of the Wolf: Wolfenstein 3D Defined the First Person Shooter
Middleton, Zak – Case History: The Evoltuion of Artifical Intelligence in Computer Games
Osaki, Harrison – From Diablo to Gate: Differences in Computer RPG Theory
Park, Andrew – Winning the Game: The Intertwined Histories of Playstation and Final Fantasy VII
Pop, Andrei – Auteurship and Narrative Modulation in Erick Chahi's Another World
Pu, Zhichun – There and Back Again: The Story of Subspace
Ramirez, Mario Luis – Galaga and Vintage Gaming: A Look at Galaga's Place in the Classic Gaming Industry
Ratan, Rabindra – Simply Smashing
Risken, Sarah – Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons
Rozelle, Whalen – Everquest: An Equation for Addiction
Schuett, Nathan – Activision: A "Recognizable" and "Rewarding" Business Plan
Segnini, Rodrigo – Music-based Videogames
Simon, Jay – Zork: A Study of Early Interactive Fiction
Soon, Yinjie – Case History Star Control III
Tam, Jeffrey – Intellivision: Its Legacy and the Evolution of Baseball Video Games
Thomas, Tolu – Case History: The History of Football Games
Wu, Eddy – Hypersonic: The Meteoric Rise and Fall of Sega
Wu, Lori – Game and Game Console Emulation: The Preservation of Video Game History
Wyatt, Zachary – Meridian 69: The Rise and Fall of the First 3D Massively Multiplayer Online RPG
Winter 2003 Assignment Case Histories:
Winter 2003 Game Paper Archives
Brownell, Jamie – Case History: The Evolution and Success of College Football Videogames
Chan, David – The Philosophy of the Sims
Chew, Andrea – The Adventures of Josie True, A Vehicle for Social Change
Craig, Miguel – From Dice-Throwing to Interactive Storytelling: The Evolution of the Role-Playing Game Experience
Daley, Luke – Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game
Daniels, Roxanne – The Sims and the Need for Fantasy
Dembo, Adar – Action Movies. . .The Video Game?
Devkar, Alex – Command and Conquer in the Development of Real-Time Strategy
Dicker, George – The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?
Duffy, Sean – A Perfect Storm: Starcraft as a window into Blizzard's design philosophy and success
Fang, Jason H. – Of Fighting Games and Fancy Systems: A Look at SNK's Endeavors in the Realm of Gaming
Ferrand, Dianna – Industry Armageddon: Can Heroines Save the Game Industry?
Flatt, Justin – Myth: The Fallen Lords
Furtado, Eric – Neverwinter Nights: Bioware Brings the Tabletop to the Desktop
Hu, Zhong-Min – Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology
Jacob, Reza – The History and the Future of Console and Arcade Emulation
Johnson, Stephanie – Nintendo 64 versus Sony PlayStation: The Cartridge/CD-ROM Battle
Juarez, Marisa C. – MarioKart in the Hierarchy of Videogames
Lakkur, Manu – Maxis's Metropolis; the Evolution of the SimCity Series
Le, Don – Beyond the Violence…A look at the complex world of Counter-Strike
Lue, Waynn – Video Game Music: Nobuo Uematsu and the Music of Final Fantasy
Marquez, Matthew – If it's in the game, it's in the game! The Evolution of Madden Football
Micheletti, Michael – To Err is to Human And Ultima Online…
Mintz, Nathan – Civilization: Sid Meier's Legacy
Montgomery, Sean – A Devil in Disarray; How Hacking for Profit Has Crippled the Online Economy of Diablo II
Nuval, Geoffrey Allen B. – The Plumber and the Hedgehog: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry
Rayner, Ashley – Beautiful Bounty Hunter: The Story of Samus
Reeves, Daryl – Sega and the Demise of the Dreamcast
Shaiman, Todd – The Story of the Sims
Shedletsky, John – On the Romance of Regicide: The Turk, Kasparov, and Deep Blue
Shen, Burt – StarCraft: Beyond WarCraft in Space
Simmons, Keith – EverQuest: Blurring the Lines Between Reality and Fantasy
Wallace, Kevin – Case History: Sim Basketball
Warren, Cameron – LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island
Wilson, Douglas – Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium
Wurman, Oded – To Burn or Not to Burn: That is the Troll Test; An Exploration of Interactive Storytelling in Digital Environments and Neverwinter Nights as its Epitome
Yu, Janet – Shoot the Moon: Purple Moon and its Influence on Girl Cames
Zen, Lee-Ming, The Impacts of Medievia and Medthievia
Zhulin, Vasiliy – Asheron's Call: Redefining the Role of Player Killing
Zieske, Lawrence – A Case in Study: Tomb Raider
Zuniga, Eric – Black & White: Fuzzy vs. Finite AI Logic
Winter 2004 Assignment Case Histories:
Winter 2004 Game Paper Archives
Balauag, Miguel – Dance Dance Revolution: A True Revolution
Carbin, Michael – Cultural Transcendance with The Legend of Zelda: Ocarina of Time
Chan, Alexander – CPR for the Arcade Culture: A Case History on the Development of the Dance Dance Revolution Community
Chitty, James – The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with Ben Ilegbodu]
Christopher, Kevin – Lessons from the Game Cartridge
Fadia, Ankit – The World of Cricket
Gustafson, Dave – Pioneering Computer Toys: A New Way to Play
DeLaHunt, Jim – Go West, Young Bandicoot: Changes in the Japanese versions of "Crash Bandicoot" for Playstation
Hurlbutt, Tom – "Regressive" Progression: Non-Photorealistic Rendering Choices in Game Design
Ilegbodu, Ben - The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with James Chitty]
Kent, David – From Gruden to Belichick: The AI of John Madden Football
Lee, Kari – EverQuest: Virtual Property Rights
Ong, Qing Yuan – Harry Potter and the Role of Licensed Properties in Video Game Development
Salinas, Daniel – Sid Meier's Case History: An exploration of the history of narcissistic titles of video games
Shimano, Kirk – "Floyd Here Now!" A Study of Planetfall's Most Enduring Character
Shinn, Gini – Case Study: First Generation Pokemon Games for the Nintendo Game Boy
Stockman, Charlie – The Secret to Miyamoto's Success: An analysis of his early achievements and setbacks
Tulathimutte, Tony – Toying with the Game: Transgression and Subversion in Everquest
Wang, Cynthia – The Game Boy's Advance: A look at the staying power of Nintendo's best-selling console
Restricted files: no release forms or incomplete file
Pogue, Zachary – Leisure Suit Larry 6
Pogue, Zachary – Edutainment – Evaluating the Social Change Value of Carmen Sandiego
Tan, Richard – Sega: The effects of corporate conflict on game design
Flannery, Meghan – Golden Eye: The Quest to Re-Invent the Video Game Standard
Mann, Nari – incomplete [form but no paper]