Guide to the History of Computer Game Design Records

Daniel Hartwig
Stanford University. Libraries. Department of Special Collections and University Archives
Stanford, California
October 2010
Copyright © 2015 The Board of Trustees of the Leland Stanford Junior University. All rights reserved.

Note

This encoded finding aid is compliant with Stanford EAD Best Practice Guidelines, Version 1.0.


Overview

Call Number: SC0717
Creator: Lowood, Henry
Title: History of computer game design records
Dates: 2001-2004
Physical Description: 3 Linear feet
Summary: Papers from a Stanford University class on computer game design taught by Henry Lowood (STS 145).
Language(s): The materials are in English.
Repository: Department of Special Collections and University Archives
Green Library
557 Escondido Mall
Stanford, CA 94305-6064
Email: specialcollections@stanford.edu
Phone: (650) 725-1022
URL: http://library.stanford.edu/spc

Administrative Information

Information about Access

Copyright held by student authors; no photocopying is permitted.

Ownership & Copyright

All requests to reproduce, publish, quote from, or otherwise use collection materials must be submitted in writing to the Head of Special Collections and University Archives, Stanford University Libraries, Stanford, California 94304-6064. Consent is given on behalf of Special Collections as the owner of the physical items and is not intended to include or imply permission from the copyright owner. Such permission must be obtained from the copyright owner, heir(s) or assigns. See: http://library.stanford.edu/depts/spc/pubserv/permissions.html.
Restrictions also apply to digital representations of the original materials. Use of digital files is restricted to research and educational purposes.

Cite As

History of Computer Game Design Records (SC0717). Dept. of Special Collections and University Archives, Stanford University Libraries, Stanford, Calif.

Description of the Collection

Papers from a Stanford University class on computer game design taught by Henry Lowood (STS 145).

Access Terms

Computer games--Design.
Computer games--History.
Computer games--Programming.


 

Records

 

Spring 2001 Assignment 1 Game Reviews

Box 1

Winter 2001 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 1, Folder 1

Agnich, Michael - Sojourn

Box 1, Folder 2

Albert, Eric – SimCity Classic: History and Review

Box 1, Folder 3

Barnett, Joseph – Mega Man II

Box 1, Folder 4

Barrett, Ryan – Supspace Review

Box 1, Folder 5

Brown, Todd – Super Mario Kart

Box 1, Folder 6

Bruner, Christopher – Chrono Trigger review

Box 1, Folder 7

Chan, Eric – Marathon: Game Review

Box 1, Folder 8

Chang, Michael – Street Fighter II: The Original Warrior

Box 1, Folder 9

Chao, Clifford – Game Review: Tekken 2

Box 1, Folder 10

Chopra, Niti – The Legend of Zelda

Box 1, Folder 11

Chu, Patricia (Sha Sha) – Review: King's Quest: Quest for the Crown

Box 1, Folder 12

Cretan, Aram – Wolfenstein 3D: the first game that ever made my pulse race

Box 1, Folder 13

Dorie, Tony – Super Mario Bros. 3

Box 1, Folder 14

Driscoll, Adam - Marathon

Box 1, Folder 15

Fan, James – Chrono Trigger

Box 1, Folder 16

Fang, Nicholas – Game Review: Betrayal at Krondor

Box 1, Folder 17

Hu, Yu Ping – Game Review: Wipeout

Box 1, Folder 18

Huang, Po-Wen Joseph – Review of Lemmings

Box 1, Folder 19

Jiricek, Aaron – Diablo: A Game Review

Box 1, Folder 20

Kochenderfer, Mykel – Sierra Online's Conquest of the Longbow: The Legend of Robin Hood

Box 1, Folder 21

Kolich, Thomas – Review of Street Fighter II Turbo: Hyper Fighting

Box 1, Folder 22

Kuo, Andy – Game Review: Archon

Box 1, Folder 23

Lee, Catherine – Companions of Xanth

Box 1, Folder 24

Liao, Erick – Ogre Battle Review

Box 1, Folder 25

Lo, Vincent – Resident Evil: A Survival Horror Game from Capcom

Box 1, Folder 26

Low, Gek Siong – Review of Final Fantasy IV

Box 1, Folder 27

Lucas, Christopher – Sonig the Hedgehog

Box 1, Folder 28

Mancuso, Jeffrey – Review of TEMCO Super Bowl

Box 1, Folder 29

McCune, Douglas – Captain Skyhawk

Box 1, Folder 30

Meza, Gabriel – Warcraft II: Tides of Darkness – Success of Real-Time Strategy Multi-Player Game Online

Box 1, Folder 31

Montgomery, Chris – Super Mario Brothers

Box 1, Folder 32

Movius, Brennan – Joining the Evil Galactic Empire – A Review of Star Wars: Tie Fighter

Box 1, Folder 33

Nguyen, Huy - Zaxxon

Box 1, Folder 34

Nycum, Becca – Have you been Trasized

Box 1, Folder 35

Ong, Alicia – Game Review of Roberta Williams' Phantasmagoria

Box 1, Folder 36

Palmer, Brian – Game Review: Sid Meier's Civilization

Box 1, Folder 37

Patnode, Rene – Who Needs Marion?

Box 1, Folder 38

Perkins, Andy – Game Review: Full Throttle

Box 1, Folder 39

Perry, Todd – Review of Dragon Warrior (The Original) for NES

Box 2, Folder 1

Schaeffer, Geoff – Mega Man 2

Box 2, Folder 2

Shen, Walter – Chrono Trigger

Box 2, Folder 3

Staley, Storm – The Annelid Menace (The Worms Attack)

Box 2, Folder 4

Stephenson, Scott – Zork: The Great Underground Empire

Box 2, Folder 5

Sylvis, Sean – Game Review: Wolfenstein 3D – Influencing a New Genre

Box 2, Folder 6

Tan, Richard – Street Fighter II

Box 2, Folder 7

Tannaci, John – Goddard in Victorious

Box 2, Folder 8

Tejada, Zoiner – Blade Runner

Box 2, Folder 9

Tong, Mark – Pole Position (1982)

Box 2, Folder 10

Tsang, Audrey – Nancy Drew: Message in a Haunted Mansion – An Investigation into Girl Games

Box 2, Folder 11

Waddell, Matt – The Legend of Zelda: Where it all began

 

Spring 2001 Assignment 2 Case Histories:

Box 2, Folder 12

Barrett, Ryan – Interactive Music in Computer and Video Games

Box 2, Folder 13

Brown, Todd – Why in the World in Carmen Sandiego a Success?

Box 2, Folder 14

Chan, Eric – The Driving Technology Behind Quake III: Arena

Box 2, Folder 15

Chang, Michael – Half-Life Everywhere!

Box 2, Folder 16

Chao, Clifford – Case History: Final Fantasy Series

Box 2, Folder 17

Chopra, Nitin – Super Mario Bros. Heritage

Box 2, Folder 18

Dorie, Tony – LucasArts and Lucasfilm: A Good Deal for All Involved

Box 2, Folder 19

Driscol, Adam – Myth: The Beaten Path Less Traveled by Bungie

Box 2, Folder 20

Fang, Nicholas – Battlecruiser: When Good Intentions Go Bad

Box 2, Folder 21

Hennings, Nathan – Mario Mania: A Case Study of the Mario Culture

Box 2, Folder 22

Hu, Yu Ping – Case History: The Star Control Games

Box 2, Folder 23

Huang, Po-Wen Joseph – From Populous to Dungeon Keeper: A Tale of God Games

Box 2, Folder 24

Jones, Ryan – Quake: 3D is Just the Beginning

Box 2, Folder 25

Kochenderfer, Mykel – Jones in the Fast Lane – A Case History in Computer Game Design

Box 2, Folder 26

Kuo, Andy – A (very) brief history of cheating [Cheating in Diablo and Diablo II]

Box 2, Folder 27

Lee, Catherine – Tomb Raider

Box 2, Folder 28

Lee, Jared – The Dune Series

Box 2, Folder 29

Lo, Vincent – The Rise and Fall of Street Fighter II

Box 2, Folder 30

Low, Gek – Coming to American: The making of Final Fantasy VII and how Squaresoft conquered the RPG market

Box 2, Folder 31

Lynskey, Chris – Leisure Suit Larry

Box 2, Folder 32

Mancuso, Stephen – Case Study of Westwood Studios

Box 2, Folder 33

Ong, Alicia – The Religions behind Final Fantasy

Box 2, Folder 34

Ory, Jeb – KOEI's Romance of the Three Kingdoms: A Titan in Japan, A Tit-Mouse in the US

Box 2, Folder 35

Patnode, Rene – Id as Super-Ego: the Creation of Duke Nukem 3D

Box 2, Folder 36

Samberg, Joshua – Case History: Pac Man

Box 2, Folder 37

Shen, Walter – Pokemon: The Games Behind the Phenomenon and Phenomenon Behind the Games

Box 2, Folder 38

Stephenson, Scott – Civilization: Sid Meier's Legacy

Box 2, Folder 39

Sylvis, Sean – Case History: Historical Perspective on the Legend of Zelda

Box 2, Folder 40

Tannaci, John – Mortal Kombat: Flawless Victory?

Box 2, Folder 41

Tejada, Zoiner – The History of Tex Murphy

Box 2, Folder 42

Tong, Mark – Side Scrollers: A Planar Odyssey

Box 2, Folder 43

Tsang, Audrey – A True Revolution: Case History of the Design of Dance Dance Revolution

Box 2, Folder 44

Waddell, Matt – Case History: Where in the World is Carmen Sandiego? "A Mystery Exploration Game"

 

Winter 2002 Assignment Case Histories:

Box 3, Folder 

Winter 2002 Game Paper Archives [incorrectly labeled "Spring"] (1 CD-rom)

Box 3, Folder 1

Acholonu, Ogochi – Oregon Trail and the Evolution of Educational Games

Box 3, Folder 2

Adam, Stephane – History Has Never Been so Addictive: The Legacy of Sid Meier and the Civilization Series

Box 3, Folder 3

Ansari, Nariman – Nintendo's Legacy of Sequel Supremacy: A Case Study of Super Smash Bros.

Box 3, Folder 4

Chan, Albert – Headshot! An In-Depth Analysis of the Success of Counter-Strike as a Team-Oriented First Person Shooter and Its Effects on Video Game Culture Around the World

Box 3, Folder 5

Chang, Jeffrey – The Fantasy is Never Final: A Case Study on Squaresoft's Design, Licensing, Business and Success with the Final Fantasy Franchise

Box 3, Folder 6

Chen, Patrick – Shigeru Miyamoto: Game Designer

Box 3, Folder 7

Chou, jim – Case History of the King's Quest Series

Box 3, Folder 8

Chun, Michelle – Squaresoft: What's Behind the Hype?

Box 3, Folder 9

Davis, Galen – Game Noir A Case History of LucasArts' Grim Fandango

Box 3, Folder 10

Dious, Kevin – Why John madden Football Hs Been Such a Success

Box 3, Folder 11

Douglas, Aaron – Sound of Music: The Form, Function and History in Video Games

Box 3, Folder 12

Douglass, Heather – Adventure Gaming: Where has the Quest Gone?

Box 3, Folder 13

Ehrenreich, Ryan – Legend of the Red Dragon

Box 3, Folder 14

Fernancez, Rachelle – The Mysterious Laura Croft: Digibimbo vs. Digiheroine

Box 3, Folder 15

Guillams, Steven – Online Role-Playing Games: There is Nothing New Under the Sun

Box 3, Folder 16

Gunday, Honor – Dope Wars and PDA's The Technophile Drug Dealers Have Finally Found their Platform

Box 3, Folder 17

Han, Kang Hyun – Case History Prospectus: The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge

Box 3, Folder 18

Hao, Eilene – Metal Gear Solid: An Example of What Game Design Should Be

Box 3, Folder 19

Hensley, Ross – Ancient Domains of Mystery and Rougelike Games

Box 3, Folder 20

Hwang, Justin – Maximum Convergence

Box 3, Folder 21

Ji, Jia – Where Have All the Adventure Games Gone?

Box 3, Folder 22

Keh, David – Westwood: The Building of a Legacy

Box 3, Folder 23

Kjono, Sandra – The Technological and Business Tactics that Lead to Starcraft's Success

Box 3, Folder 24

Kodiak, Michael – drafting a World Understanding the Preeminence of Warcraft in the Real Time Strategy Game

Box 3, Folder 25

Koelman, Onno – the Legend of Zelda: Ocarina of Time-Timely Flagship for the N64

Box 3, Folder 26

Lai, Peter – Fallout: Rebirth through Nuclear Holocaust

Box 3, Folder 27

Lam, Felix – Aerobiz Supersonic: A Glimpse into the Addictive Business Simulation

Box 4, Folder 1

Larson, Peder – Command and Conquer

Box 4, Folder 2

Lin, Ruth – Huffin' and Puffin': Can Exercise Games Make the Finish Line?

Box 4, Folder 3

Liu, David – A Case History of the Success of Dance Dance Revolution in the United States

Box 4, Folder 4

Lopez, Jasmine – Graphics in Adventure Games

Box 4, Folder 5

McCunniff-Reid, Andrew – On the Trail of the Wolf: Wolfenstein 3D Defined the First Person Shooter

Box 4, Folder 6

Middleton, Zak – Case History: The Evoltuion of Artifical Intelligence in Computer Games

Box 4, Folder 7

Osaki, Harrison – From Diablo to Gate: Differences in Computer RPG Theory

Box 4, Folder 8

Park, Andrew – Winning the Game: The Intertwined Histories of Playstation and Final Fantasy VII

Box 4, Folder 9

Pop, Andrei – Auteurship and Narrative Modulation in Erick Chahi's Another World

Box 4, Folder 10

Pu, Zhichun – There and Back Again: The Story of Subspace

Box 4, Folder 11

Ramirez, Mario Luis – Galaga and Vintage Gaming: A Look at Galaga's Place in the Classic Gaming Industry

Box 4, Folder 12

Ratan, Rabindra – Simply Smashing

Box 4, Folder 13

Risken, Sarah – Pac-Mania: How Pac-Man and Friends Became Pop Culture Icons

Box 4, Folder 14

Rozelle, Whalen – Everquest: An Equation for Addiction

Box 4, Folder 15

Schuett, Nathan – Activision: A "Recognizable" and "Rewarding" Business Plan

Box 4, Folder 16

Segnini, Rodrigo – Music-based Videogames

Box 4, Folder 17

Simon, Jay – Zork: A Study of Early Interactive Fiction

Box 4, Folder 18

Soon, Yinjie – Case History Star Control III

Box 4, Folder 19

Tam, Jeffrey – Intellivision: Its Legacy and the Evolution of Baseball Video Games

Box 4, Folder 20

Thomas, Tolu – Case History: The History of Football Games

Box 4, Folder 21

Wu, Eddy – Hypersonic: The Meteoric Rise and Fall of Sega

Box 4, Folder 22

Wu, Lori – Game and Game Console Emulation: The Preservation of Video Game History

Box 4, Folder 23

Wyatt, Zachary – Meridian 69: The Rise and Fall of the First 3D Massively Multiplayer Online RPG

 

Winter 2003 Assignment Case Histories:

Box 4, Folder 24

Winter 2003 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 4, Folder 25

Brownell, Jamie – Case History: The Evolution and Success of College Football Videogames

Box 4, Folder 26

Chan, David – The Philosophy of the Sims

Box 4, Folder 27

Chew, Andrea – The Adventures of Josie True, A Vehicle for Social Change

Box 4, Folder 28

Craig, Miguel – From Dice-Throwing to Interactive Storytelling: The Evolution of the Role-Playing Game Experience

Box 4, Folder 29

Daley, Luke – Blizzard Entertainment: A Case History or The Right Way to Make a Computer Game

Box 4, Folder 30

Daniels, Roxanne – The Sims and the Need for Fantasy

Box 4, Folder 31

Dembo, Adar – Action Movies. . .The Video Game?

Box 4, Folder 32

Devkar, Alex – Command and Conquer in the Development of Real-Time Strategy

Box 4, Folder 33

Dicker, George – The Future of 3D Graphics Technology: Will the Movies Maintain Their Lead on the Desktop?

Box 5, Folder 1

Duffy, Sean – A Perfect Storm: Starcraft as a window into Blizzard's design philosophy and success

Box 5, Folder 2

Fang, Jason H. – Of Fighting Games and Fancy Systems: A Look at SNK's Endeavors in the Realm of Gaming

Box 5, Folder 3

Ferrand, Dianna – Industry Armageddon: Can Heroines Save the Game Industry?

Box 5, Folder 4

Flatt, Justin – Myth: The Fallen Lords

Box 5, Folder 5

Furtado, Eric – Neverwinter Nights: Bioware Brings the Tabletop to the Desktop

Box 5, Folder 6

Hu, Zhong-Min – Bringing the Sony Playstation to Japan: A Case of Business Fitting the Technology

Box 5, Folder 7

Jacob, Reza – The History and the Future of Console and Arcade Emulation

Box 5, Folder 8

Johnson, Stephanie – Nintendo 64 versus Sony PlayStation: The Cartridge/CD-ROM Battle

Box 5, Folder 9

Juarez, Marisa C. – MarioKart in the Hierarchy of Videogames

Box 5, Folder 10

Lakkur, Manu – Maxis's Metropolis; the Evolution of the SimCity Series

Box 5, Folder 11

Le, Don – Beyond the Violence…A look at the complex world of Counter-Strike

Box 5, Folder 12

Lue, Waynn – Video Game Music: Nobuo Uematsu and the Music of Final Fantasy

Box 5, Folder 13

Marquez, Matthew – If it's in the game, it's in the game! The Evolution of Madden Football

Box 5, Folder 14

Micheletti, Michael – To Err is to Human And Ultima Online…

Box 5, Folder 15

Mintz, Nathan – Civilization: Sid Meier's Legacy

Box 5, Folder 16

Montgomery, Sean – A Devil in Disarray; How Hacking for Profit Has Crippled the Online Economy of Diablo II

Box 5, Folder 17

Nuval, Geoffrey Allen B. – The Plumber and the Hedgehog: A Case Study of Two Games that Defined the Epic Nintendo-Sega Rivalry

Box 5, Folder 18

Rayner, Ashley – Beautiful Bounty Hunter: The Story of Samus

Box 5, Folder 19

Reeves, Daryl – Sega and the Demise of the Dreamcast

Box 5, Folder 20

Shaiman, Todd – The Story of the Sims

Box 5, Folder 21

Shedletsky, John – On the Romance of Regicide: The Turk, Kasparov, and Deep Blue

Box 5, Folder 22

Shen, Burt – StarCraft: Beyond WarCraft in Space

Box 5, Folder 23

Simmons, Keith – EverQuest: Blurring the Lines Between Reality and Fantasy

Box 5, Folder 24

Wallace, Kevin – Case History: Sim Basketball

Box 5, Folder 25

Warren, Cameron – LucasArts and the Design of Successful Adventure Games: The True Secret of Monkey Island

Box 5, Folder 26

Wilson, Douglas – Playgrounds for the Digital Age: Super Mario 64 and the Emerging Identity of Videogames as an Immersive Medium

Box 5, Folder 27

Wurman, Oded – To Burn or Not to Burn: That is the Troll Test; An Exploration of Interactive Storytelling in Digital Environments and Neverwinter Nights as its Epitome

Box 5, Folder 28

Yu, Janet – Shoot the Moon: Purple Moon and its Influence on Girl Cames

Box 5, Folder 29

Zen, Lee-Ming, The Impacts of Medievia and Medthievia

Box 5, Folder 30

Zhulin, Vasiliy – Asheron's Call: Redefining the Role of Player Killing

Box 5, Folder 31

Zieske, Lawrence – A Case in Study: Tomb Raider

Box 5, Folder 32

Zuniga, Eric – Black & White: Fuzzy vs. Finite AI Logic

 

Winter 2004 Assignment Case Histories:

Box 5, Folder 33

Winter 2004 Game Paper Archives

Physical Description: 1 optical disc (CD-ROM)
Box 5, Folder 34

Balauag, Miguel – Dance Dance Revolution: A True Revolution

Box 5, Folder 35

Carbin, Michael – Cultural Transcendance with The Legend of Zelda: Ocarina of Time

Box 5, Folder 36

Chan, Alexander – CPR for the Arcade Culture: A Case History on the Development of the Dance Dance Revolution Community

Box 5, Folder 37

Chitty, James – The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with Ben Ilegbodu]

Box 5, Folder 38

Christopher, Kevin – Lessons from the Game Cartridge

Box 5, Folder 39

Fadia, Ankit – The World of Cricket

Box 5, Folder 40

Gustafson, Dave – Pioneering Computer Toys: A New Way to Play

Box 6, Folder 1

DeLaHunt, Jim – Go West, Young Bandicoot: Changes in the Japanese versions of "Crash Bandicoot" for Playstation

Box 6, Folder 2

Hurlbutt, Tom – "Regressive" Progression: Non-Photorealistic Rendering Choices in Game Design

Box 6, Folder 3

Ilegbodu, Ben - The NBA Live Franchise: An analysis of gameplay and marketing advances over the years since its inception [written with James Chitty]

Box 6, Folder 4

Kent, David – From Gruden to Belichick: The AI of John Madden Football

Box 6, Folder 5

Lee, Kari – EverQuest: Virtual Property Rights

Box 6, Folder 6

Ong, Qing Yuan – Harry Potter and the Role of Licensed Properties in Video Game Development

Box 6, Folder 7

Salinas, Daniel – Sid Meier's Case History: An exploration of the history of narcissistic titles of video games

Box 6, Folder 8

Shimano, Kirk – "Floyd Here Now!" A Study of Planetfall's Most Enduring Character

Box 6, Folder 9

Shinn, Gini – Case Study: First Generation Pokemon Games for the Nintendo Game Boy

Box 6, Folder 10

Stockman, Charlie – The Secret to Miyamoto's Success: An analysis of his early achievements and setbacks

Box 6, Folder 11

Tulathimutte, Tony – Toying with the Game: Transgression and Subversion in Everquest

Box 6, Folder 12

Wang, Cynthia – The Game Boy's Advance: A look at the staying power of Nintendo's best-selling console

 

Restricted files: no release forms or incomplete file

Box 7, Folder 1

Pogue, Zachary – Leisure Suit Larry 6

Box 7, Folder 2

Pogue, Zachary – Edutainment – Evaluating the Social Change Value of Carmen Sandiego

Box 7, Folder 3

Tan, Richard – Sega: The effects of corporate conflict on game design

Box 7, Folder 4

Flannery, Meghan – Golden Eye: The Quest to Re-Invent the Video Game Standard

Box 7, Folder 5

Mann, Nari – incomplete [form but no paper]